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Old Jan 08, 2008, 07:44 AM // 07:44   #61
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Quote:
Originally Posted by Redfeather1975
Specially male. When I see a male mesmer I have to run over and talk to them.
Cuz they are all rarely seen and mysterious.
Hm, I tried it as well, but they always interrupt me...
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Old Jan 08, 2008, 08:52 AM // 08:52   #62
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PvE: Paragon (because people are stupid).
PvP: Necromancer (because Soul Reaping sucked unless abused).
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Old Jan 08, 2008, 12:41 PM // 12:41   #63
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Quote:
Originally Posted by Vinraith
A startlingly limited view of the applicability of a class with functionally limitless energy throughout the bulk of PvE. I keep trying to find a reason not to just run 8 of them (two human necros with 6 necro heroes) and can't really find one.
I use that limitless energy to power skills that make my physicals better, that's pretty much the only use I find for necromancers now. Enfeebling Blood is an amazing skill the problem is filling the rest of the bar with useful skills. I usually go with an enchantment removal or two, maybe a Draw Conditions, maybe hex removal, something to keep my physicals clean so they can continue to punch faces. At that point I realize I have a fairly useless character that doesn't bring a whole lot to the playing field.

Quote:
Originally Posted by Longasc
It is the Necromancers that win the battle, weaken and kill the enemy, protect their own party.
Every necromancer I see throws spells on a target that I don't care about, they never contribute to winning a fight they contribute to prolonging the fight in case our physicals don't kill the target(s) that matter. Minion masters don't really do anything productive either. If they can maintain a high minion count we're obviously fighting enemies that aren't dealing a whole lot of damage; our monks could easily keep us up without the minion wall. Good damage? Sure, but how many minions do you need to make more of an impact than a warrior? When you also consider that the minions are going to attack random targets making them just as useless as the curses line, throwing damage on targets that aren't of a concern to me.

If you want to talk minion bombing consider how much damage Splinter Weapon does and how many skill slots it uses to deal that much damage.

Necromancers don't do a whole lot to 'win', physicals are the ones that focus their damage on the targets that matter, thus winning. If that necro is using a bar that helps my physicals kill the targets that matter more efficiently, then I will use one.
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Old Jan 08, 2008, 02:12 PM // 14:12   #64
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Quote:
Originally Posted by Racthoh
I use that limitless energy to power skills that make my physicals better, that's pretty much the only use I find for necromancers now. Enfeebling Blood is an amazing skill the problem is filling the rest of the bar with useful skills. I usually go with an enchantment removal or two, maybe a Draw Conditions, maybe hex removal, something to keep my physicals clean so they can continue to punch faces. At that point I realize I have a fairly useless character that doesn't bring a whole lot to the playing field.


Every necromancer I see throws spells on a target that I don't care about, they never contribute to winning a fight they contribute to prolonging the fight in case our physicals don't kill the target(s) that matter. Minion masters don't really do anything productive either. If they can maintain a high minion count we're obviously fighting enemies that aren't dealing a whole lot of damage; our monks could easily keep us up without the minion wall. Good damage? Sure, but how many minions do you need to make more of an impact than a warrior? When you also consider that the minions are going to attack random targets making them just as useless as the curses line, throwing damage on targets that aren't of a concern to me.

If you want to talk minion bombing consider how much damage Splinter Weapon does and how many skill slots it uses to deal that much damage.

Necromancers don't do a whole lot to 'win', physicals are the ones that focus their damage on the targets that matter, thus winning. If that necro is using a bar that helps my physicals kill the targets that matter more efficiently, then I will use one.
I agree with all of this. The only Necro I'd use in PvE is an SS, and that's only if it's incredibly effective in the given area.

To answer the question of the OP, I'd say Necros were the least used class in PvP pre-NF and Mesmers in PvE. Post-NF, however, I'd have to say Ritualists (I can only think of one or two ways they've been used popularly) for PvP and Ritualists again in PvE.

Last edited by RhanoctJocosa; Jan 08, 2008 at 02:15 PM // 14:15..
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Old Jan 08, 2008, 03:36 PM // 15:36   #65
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Quote:
Originally Posted by FlamingMetroid
Then you're doing it wrong

For most useless class in PvE, I'ld have to go with mesmer. Not that its a bad class, but compy's don't really care if they get interrupted 3 times in a row, whereas a human might get frustrated and begin to play poorly or even ragequit, so the main power of the mesmer is nonexistant.
Everyone has been saying this since I started playing this game and I still don't get what they are talking about. I can certainly see why it isn't a popular class, but I honestly can't see any major variation in their effectiveness from PvE to PvP.
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Old Jan 08, 2008, 04:22 PM // 16:22   #66
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Interesting views. My personal favorites to play in PvE are my rit and my mesmer. My ritualist is frequently asked to go along to help on hard mode quests/vanquishes. And one alliance member says he never does anything in hard mode without a rit. He always takes either a hero or player rit with him.

My mesmer is the one I am using to vanquish with. She does an excellent job so far, 3/4ths of the way through Elona. I also plan to get skill hunter with her. The vanquishing is helping to fund the cap sigs.

I have played all the character classes, and my personal least favorite is the assassin, followed by the warrior. Which is odd because I do like playing a dervish, and plan to get my dervish through all three campaigns. Eventually.

So many characters, so little time.
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Old Jan 08, 2008, 04:38 PM // 16:38   #67
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Quote:
Originally Posted by SharonC
So many characters, so little time.
I feel the same x].

I'd say mesmer and rits are underplayed classes. Mesmers because your average PUG thinks they have no use in PvE, as for rits... they have monks for healing, eles for damage. But a mesmer can be a great asset in a team, and rits make good support characters or damagers, depending on what you need.
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Old Jan 08, 2008, 04:41 PM // 16:41   #68
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Quote:
Originally Posted by Dkraftwerk
The two I've noticed least of are Paragons and Mesmers. Male Mesmers in particular, I find, are even harder to come by. I always stop short when I see one and it's funny...because they do the same to me. We just stare at each other in awe, kind of funny really.
I ran into one once that did the whole "Pimp" thing as a male mesmer. From the bright colors in his armour, to the whole dialouge he would engage in, it was quite amusing.
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Old Jan 08, 2008, 05:22 PM // 17:22   #69
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I hardly see Paragons in PvE and likewise PvP
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Old Jan 08, 2008, 06:35 PM // 18:35   #70
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Quote:
Originally Posted by KazeMitsui
most useless class in pve is mos def sin
i make quite a lot of money killing shiro for people...30-50K in a day in fact :\. higher if i can be bothered to stay
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Old Jan 08, 2008, 08:16 PM // 20:16   #71
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Oddly, I have 9 character slots, the only Primary I don't use: A monk.
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Old Jan 08, 2008, 08:21 PM // 20:21   #72
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heh necros in pve are amazing. Be them standard mm's or mino bombers, cursers using ss or sv. As well you can even use WoR N/Rt and have a very good combination, people that dont think they are strong seem to have maybe less experience with them. I have vanquished all of elona and most of Cantha with having at least 2 necros in my party. They are much more viable than the sf ele's that I had been using prior
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Old Jan 08, 2008, 08:21 PM // 20:21   #73
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I believe the least popular classes are Mesmer and Paragon hands down!
Sins are actually very good farmers and pretty decent on DPS if used with the right build. Paragons arent bad, they're actually VERY good when support is needed (which is usually everywhere)
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Old Jan 08, 2008, 08:24 PM // 20:24   #74
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Paragon in PVP at least RA

PVE – Sin and Maybe a Male Mesmer for sure. (And whenever I group with actual people we are always looking for that rare monk)
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Old Jan 08, 2008, 08:26 PM // 20:26   #75
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Personally I dont see many Male Mesmers, Paragons, or Ritualists.

Only one of those that I don't play on a weekly basis are Paragons (had one for 5 months but deleted due to need of a pvp slot) And I don't even bother with sins. Other than that my Monk is neglected and collecting dust.
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Old Jan 08, 2008, 08:56 PM // 20:56   #76
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Quote:
Originally Posted by Racthoh
I use that limitless energy to power skills that make my physicals better, that's pretty much the only use I find for necromancers now.
That's funny, I can't actually find a use for the physical classes anymore. With an unlimited energy supply the damage output from a party of nothing but necromancers is so radically better that there's really just no point. Minions make better tanks, casters make better damage dealers, why would I bother?
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Old Jan 08, 2008, 09:01 PM // 21:01   #77
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Quote:
Originally Posted by cthulhu reborn
People will keep thinking mesmers suck because they don't see how effective they are in PvE especially in preventing a lot of damage. PvE has as a specific challenge that there is huge spike damage. Level 28+ creatures that can wipe entire parties in a couple of seconds. Trust me, damage prevention is important.
Go into the Gate of Pain mission with an interrupt mesmer and be glad of all those meteor showers that won't hit you and the melee demons that kill themselves on empathy. It really works.
But you cannot just blow all your energy at once, you have to time and weigh quickly what is and isn't important to disrupt. So yes it requires more thought and skill and thus is less popular.
OR you could throw that E-return on a the necro. The MS dude won't notice the difference.
Damage prevention is nice.
Throwing away a party slot when it can be done by using a skill-slot isn't.

On-topic:
I run into all classes.
I adore mesmer, paragons and ritus - so I always notice them. I pretty much only notice other classes if they are dressed in something insanely bad!
Like:
http://www.guildwarsguru.com/forum/s....php?t=3074066
/shivers
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Old Jan 08, 2008, 09:06 PM // 21:06   #78
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I would say paragons, ritualists, and mesmers. I don't know why, as rit and para are some of my favorite classes to play, but w/e. The GW community doesn't really understand the potential of paras or rits.
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Old Jan 08, 2008, 11:31 PM // 23:31   #79
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Quote:
Originally Posted by dan-the-noob
In nightfall there are plenty of Dervs/Paras. In factions and proph, not so. The same applies to rits/sins - lots in factions (well ok, not "lots"), but hardly any elsewhere.

But I'd have to say mesmer, as there just isn't many no matter what campaign it is.
My paragon is going through factions now, and it may turn out to be the easiest run through those missions of any charcater I've played. I don't get all the criticism of paragons in pve. They are very effective.

I at least get it when it comes to GW's ultimate red headed stepchild, the mesmer, but my interrupt/degen mesmer tears up pve about as well as a BHA ranger. He doesn't take damage as well of course, but he's a solid pve character overall. He's also one of the reasons I was very glad heroes were added--I couldn't get into PUGs with my mesmer in any of the harder missions. I tried without luck for a couple of weeks in raisu palace.
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Old Jan 08, 2008, 11:41 PM // 23:41   #80
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PvE: A Mesmer.
PvP: A Sin

least what i think
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